Color Me Now (a tutorial)
 
     by Jay


Tuesday,  August 10, 2004 - 6:25 PM 

 
  

  Well a few people have asked me to describe my process for creating comics using Photoshop.  The truth is there are hundreds of tutorials out there that describe the very thing I am about to write so really I'm not adding anything that most artists don't already know.  But, the wonderful thing about Photoshop is there are hundreds of ways to do everything. There is no "right" or "wrong" way to do a multitude of tasks, although some are better than others.  Over the years I've mixed and matched techniques I’ve culled from the plethora of tutorials out there and in the process created my own as well.  I’ll briefly touch on each step of the process here because, quite frankly, each step could be a full tutorial on its own.  I’ll try to give you the ideas on how to do everything but I won’t “baby” you by telling you an immensely detailed “move mouse left 30 pixels, right 10 pixels”-style tutorial. In the end those tutorials don’t help you because you are an automaton repeating a series of steps as opposed to an inquisitive artist who will experiment and discover things on your own.  If you want more in depth tutorials then check out some of the links on my personal site.  Plus, if I gave an in depth tutorial then I will bore those of you (undoubtedly the majority) who don’t have Photoshop or any intentions of drawing comics. At least this way I can entertain all of you without going over your collective heads with artist lingo.  I’ll try to enlighten you. So before we begin click on that little ole box floating above this paragraph and we’ll go step-by-step on what happens in each of those smaller boxes.
 

Step One: References
 
 I’m creating an avatar for Leigh Anne so she can have a nifty caricature of herself like the rest of us ranters.  First things first, you want to have reference pictures to look at even if you are not drawing a real person. Unless you have extensively studied human anatomy and consistently practiced drawing people always have something to reference.   Take this from someone who used to be too stubborn to use references (“I can draw it on my own, I don’t need any help”).  The difference between not using references and using them is usually the same difference between looking professional and amateur.  Even if you are drawing a fantasy character, look at what others have done and have them ready at your fingertips (er, computer screen)!  Anyways, my reference is Leigh Anne and by forcing myself to stare at that scary face of hers I actually create a better piece in the end (more on that later). 

 Step 2: Sketching/Scanning
 
   Sketch the character out on paper and after getting it roughly how you want scan it into the computer (unless you want to hand-ink it, which then you skip to the next step).  Don’t worry too much.  The sketch doesn’t have to be a perfect picture; you’ll be cleaning it up in the next step anyways.  I, unfortunately, didn’t have a scanner to scan my sketch with so I had to trace the picture into Photoshop using my Wacom tablet (and the “brush” tool) in PS. The tablet is totally optional and really helps with some of the more tedious repetitive tasks (like hair, grass, etc.). Notice how jagged and wavy the lines are though. The tablet is way too sensitive, which is why we go to the next step.

 Step 3: Inking
   These next two steps are still my experimental stages.  The purpose is to get clean lines for coloring purposes.  There are many different ways to do this and I haven’t tried half of them.  Maybe if I stuck to one technique I would perfect it and it would take me less time to ink than usual (at present I spend over half my total comic creation time inking). As previously mentioned using the Wacom tablet/mouse to trace the sketch in Photoshop gives you fuzzy lines that aren’t always straight.  If you have Flash MX there is an easy way to clean the lines in Photoshop by exporting the b/w line art onto the stage and then choosing Modify -> Bitmap -> Trace Bitmap, then Modify ->Shape -> Optimize, and then saving it as a jpeg/gif and opening it back in Photoshop. Regardless, I highly recommend inking the pictures by hand and then scanning them.  I’ve tried multiple ways of inking, and hand inking, while not exactly the cleanest since it relies on your ability and steady hand, is the fastest and it gives you the best results.  I “inked” by taking my digital sketch into Illustrator (copy and pasted it) and then traced it with the pen tool.  This way you are guaranteed to have constant lines that are clean and not wavy.   It didn’t take too long to do and if you have a tablet you can always draw the picture with the pencil tool (fix the setting so it doesn’t average you drawings though).  But for me this “inking” wasn’t good enough so I went to the next step which made me reconsider doing this process in Illustrator. 

 Step 4: Dynamic Inking
   This is just my personal preference and not required, but I like dynamic lines (where the size of the stroke varies, thus adding depth and motion).  Again, to get a consistent line it is best to do this in Illustrator by adding shapes over each of your lines to change the width of the stroke.  Except this takes forever since you have to match the curves and mess with a lot of “points”.  This literally took me the longest of any of the other steps combined. In hindsight, it would have been easier to hand-ink the sketch and then done this during the inking process (although ink is permanent and I would have had to inked it correct the first time, or else fix mistakes digitally).  Plus then I could have smoothed the line art in Flash.  Nonetheless, I experimented with doing everything in Illustrator and in the end came out with great line art.  I also changed the eyes and mouth from my original sketch just so it matched the style I’m trying to develop for the site.

 Step 5: Coloring
  
This is surprisingly easy.  I took my line art and made a copy of it on another layer set on “multiply”. Then I proceeded to color in the spaces using the paint bucket on layers in between the two line art layers.  Use the magic wand on the line art to select the open spaces and then go to another layer and fill that space with a solid color. Also make sure you “expand” the selection (Select ->   Modify-> Expand) by 2 or more pixels otherwise you will get fuzzy gray pixels where the color meets the line art (look at my early comics for evidence of this). 

 Step 6: Shading
   
On a separate layer I took my base color  (such as my skin tone) and then found darker and lighter shades of it. I painted these on using low opacities  (both in the brush and on the layers) so that they blended well.  Admittedly I didn’t do this enough and the contrast isn’t as large as I would like.   Some artists choose to use the “dodge/burn” tool for this (as I did for my works) but it becomes really obvious when you do this.  You don’t get a smooth transition using this and it’s next to impossible to fix mistakes without starting over. As for the hair, I just brushed darker and lighter tones in the areas that required them, then I used the Smudge tool (10-20% power) to smudge each individual hair strand with a small brush.  Using a tablet  really speeds things up here.

 Step 7: Highlights and Shadows
   
Again on separate layers I added shadows and highlights.  For the highlights I changed the layer to “screen”mode and brushed a light yellow hue at a low opacity.   For the shadows I changed the layer to “multiply” mode (20-30% opacity) and brushed a dark blue (80%black). There is more to it but it requires me to really get into numbers and strategy and really it’s more important for you to experiment and discover what works and what doesn’t.

 Step 8: Background and Review
 
I added a background that I created a few months ago using gradients and texture brushes.  The background is really up to you, just make sure it doesn’t distract from the focus of picture (like mine does).  At this point it’s best to review your work and fix anything that doesn’t quite work.  Sometimes it helps to sleep on it and look at the picture with fresh eyes and it never hurts to get other people to look at the picture and give you constructive criticism.   After working on this picture for so long I had almost forgotten my original intent and I needed some outside opinions to help me finish the piece.  I had successfully created a wonderful character but it didn’t look exactly like Leigh Anne, thus I had to fix the line art and go through steps 4-7 again. This is why you need references people!

 Step 9: Final touch-ups
  
After fixing the lips and nose I flattened the image and messed with the overall contrast.  Finally, the picture is finished and I can go back to my lackadaisical lifestyle!  Oh wait, I now have to create one for Jen too... 


        - J, "Friends are God's ways of apologizing for our families"

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